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Nfs underground mods
Nfs underground mods









Please ensure you backup all the files you edit before saving them.

  • the tool doesn't support STREAML2RA.BUN from XBox360 version of NFS Most Wanted.
  • the app will not crash when you open not supported file.
  • no flickering when resizing the texture preview.
  • game will no longer crash after modification of DYNTEX.BIN file, except NFS Underground.
  • importing textures with a different resolution caused the game to crash.
  • the application window was not visible due to incorrect settings.
  • cache file (.texed_cache) will be no longer recreated after modification of STREAM file.
  • Suffix will be added as follows: example (1).dds, example (2).dds
  • exporting texture files with the same name will not overwrite existing files.
  • Previously SRGB causes the following error: "Failed to decompress the texture.
  • automatic texture conversion supports both colour spaces: RGB and SRGB.
  • supports files created by all NFS-Texture Compilers.
  • now it is possible to import textures with higher resolution for all files (for example FrontB.lzc) except STREAM.
  • NFS Most Wanted - added support of XBox360 version (read only).
  • Need For Speed: Most Wanted (PC and read only XBox360) Materials (taken from the materials.NFS-Te圎d - it is a texture extractor, importer and viewer.

    nfs underground mods

    Parts list (taken from the parts.txt file from the modtools)Ĭarname_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE1_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE1_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE1_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE1_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE2_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE2_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE2_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE2_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE3_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE3_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE3_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE3_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE4_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE4_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE4_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE4_DECAL_RIGHT_QUARTER_RECT_MEDIUM_A Wheel positions are stored in the GLOBALGLOBALB.LZC file. How do NFSU2 cars work? They have a GEOMETRY.BIN (car geometry), and a TEXTURES.BIN (car textures) file that goes in the CARS folder. Part Link Helper MS Excel spreadsheet to help to copy parts easily: just select from the dropdown boxes and copy the results from the gray columns.dds files (like DXTBmp or GIMP with the DDS plug-in)

    nfs underground mods

    Some image editing program able to open/save.ZModeler 1.07b (modelling program) or some modelling program capable of exporting to.NFSU2 Mod Tools (to compile geometry, textures, edit wheel positions, colors, etc.).











    Nfs underground mods